Zoom Esports and gaming - Books and chapters470873https://library.olympic.org/Default/doc/SYRACUSE/470873/esports-in-the-olympic-and-paralympic-games-the-business-case-for-integration-andy-miah-alex-frentonEsports in the Olympic and Paralympic Games : the business case for integration / Andy Miah, Alex Frenton <h3 class="title template-title" title="Esports in the Olympic and Paralympic Games : the business case for integration / Andy Miah, Alex Frenton"> Esports in the Olympic and Paralympic Games : the business case for integration / Andy Miah, Alex Frenton </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a32205&QUERY_LABEL=Miah%2c+Andy" title="">Miah, Andy</a> | <a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a470874&QUERY_LABEL=Frenton%2c+Alex" title="">Frenton, Alex</a></p> <p class="template-info"> 2020 </p> <p class="template-resume"> This chapter analyses the involvement of Olympic and Paralympic stakeholders in the production of the relationship between sports and esports. In so doing, it conveys how the financial stakeholders of the Games are aligning with e... </p> <img src='https://library.olympic.org/ui/skins/default/portal/front/images/General/DocType/EXTR_SMALL.png' />470599https://library.olympic.org/Default/doc/SYRACUSE/470599/an-international-analysis-of-organisational-support-for-esports-players-mental-health-and-physical-aAn international analysis of organisational support for eSports players' mental health and physical activity / Hee Jung Hong and Guy Wilkinson <h3 class="title template-title" title="An international analysis of organisational support for eSports players&#39; mental health and physical activity / Hee Jung Hong and Guy Wilkinson"> An international analysis of organisational support for eSports players' mental health and physical activity / Hee Jung Hong and Guy Wilkinson </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a470601&QUERY_LABEL=Hong%2c+Hee+Jung" title="">Hong, Hee Jung</a> | <a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a470602&QUERY_LABEL=Wilkinson%2c+Guy+" title="">Wilkinson, Guy </a></p> <p class="template-info"> 2020 </p> <p class="template-resume"> This study investigates how eSport players perceive the availability of organisational support focused on their mental and physical health. The research team then looks into eSports players' coping skills and strategies they adopt... </p> <img src='https://library.olympic.org/ui/skins/default/portal/front/images/General/DocType/ENUM_SMALL.png' />355621https://library.olympic.org/Default/doc/SYRACUSE/355621/understanding-esports-an-introduction-to-the-global-phenomenon-ed-by-ryan-rodgersUnderstanding esports : an introduction to the global phenomenon / ed. by Ryan Rodgers <h3 class="title template-title" title="Understanding esports : an introduction to the global phenomenon / ed. by Ryan Rodgers"> Understanding esports : an introduction to the global phenomenon / ed. by Ryan Rodgers </h3> <p class="template-info"> Lexington Books. Lanham - 2020 </p> <p class="template-resume"> "Understanding esports : an introduction to the global phenomenon" places professional esports, a rapidly growing industry, in both the cultural and athletic landscape. This book explores how the rise of professional gaming has sh... </p> <img src='https://covers.archimed.fr/Cover/CIOL/MONO/IYwCf9ISSA6gZ_P2Q3IBrA2/9781498589802/SMALL?fallback=https%3a%2f%2flibrary.olympic.org%2fui%2fskins%2fdefault%2fportal%2ffront%2fimages%2fGeneral%2fDocType%2fMONO_SMALL.png' />355623https://library.olympic.org/Default/doc/SYRACUSE/355623/implications-and-impacts-of-esports-on-business-and-society-emerging-research-and-opportunities-daviImplications and impacts of esports on business and society : emerging research and opportunities / David J. Finch... [et al.] <h3 class="title template-title" title="Implications and impacts of esports on business and society : emerging research and opportunities / David J. Finch... [et al.]"> Implications and impacts of esports on business and society : emerging research and opportunities / David J. Finch... [et al.] </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a177606&QUERY_LABEL=Finch%2c+David+J." title="">Finch, David J.</a></p> <p class="template-info"> 2020 </p> <p class="template-resume"> The global gaming market, due to numerous technological advancements in social media networking and live-streaming video, has exploded in recent years. However, this newly acquired popularity has left many industry professionals p... </p> <img src='https://covers.archimed.fr/Cover/CIOL/MONO/5q0nF8BLHsNQn9S1DEafQw2/9781799815389/SMALL?fallback=https%3a%2f%2flibrary.olympic.org%2fui%2fskins%2fdefault%2fportal%2ffront%2fimages%2fGeneral%2fDocType%2fMONO_SMALL.png' />206454https://library.olympic.org/Default/doc/SYRACUSE/206454/e-sports-at-the-olympic-games-from-physicality-to-virtuality-renata-e-nteliaE-sports at the Olympic Games : from physicality to virtuality / Renata E. Ntelia <h3 class="title template-title" title="E-sports at the Olympic Games : from physicality to virtuality / Renata E. Ntelia"> E-sports at the Olympic Games : from physicality to virtuality / Renata E. Ntelia </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a206456&QUERY_LABEL=Ntleia%2c+Renata+E." title="">Ntleia, Renata E.</a></p> <p class="template-info"> 2019 </p> <p class="template-resume"> The chapter follows a comparison between e-sports and physical sports in terms of their formal properties as games. Through this approach, it is argued that e-sports differ essentially from physical games due to their spatiality. ... </p> <img src='https://library.olympic.org/ui/skins/default/portal/front/images/General/DocType/EXTR_SMALL.png' />185111https://library.olympic.org/Default/doc/SYRACUSE/185111/esports-is-business-management-in-the-world-of-competitive-gaming-tobias-m-scholzeSports is business : management in the world of competitive gaming / Tobias M. Scholz <h3 class="title template-title" title="eSports is business : management in the world of competitive gaming / Tobias M. Scholz"> eSports is business : management in the world of competitive gaming / Tobias M. Scholz </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a185112&QUERY_LABEL=Scholz%2c+Tobias" title="">Scholz, Tobias</a></p> <p class="template-info"> Palgrave Macmillan. Cham - 2019 </p> <p class="template-resume"> The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young an... </p> <img src='https://covers.archimed.fr/Cover/CIOL/ENUM/caewCgONC-bsw5_AjoKOyA2/9783030111991/SMALL?fallback=https%3a%2f%2flibrary.olympic.org%2fui%2fskins%2fdefault%2fportal%2ffront%2fimages%2fGeneral%2fDocType%2fENUM_SMALL.png' />356407https://library.olympic.org/Default/doc/SYRACUSE/356407/proceedings-of-the-2019-esports-research-conference-ed-by-jason-g-reitman-et-alProceedings of the 2019 esports research conference / ed. by Jason G. Reitman... [et al.] <h3 class="title template-title" title="Proceedings of the 2019 esports research conference / ed. by Jason G. Reitman... [et al.]"> Proceedings of the 2019 esports research conference / ed. by Jason G. Reitman... [et al.] </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a354598&QUERY_LABEL=Reitman%2c+Jason+G." title="">Reitman, Jason G.</a></p> <p class="template-info"> 2020 </p> <p class="template-resume"> ESC 2019 aims to foster substantive discussion about competitive video game play, bringing together leading thinkers across both academia and industry. Each year, we foster in-depth conversation and networking across diverse disci... </p> <img src='https://library.olympic.org/Ils/digitalCollection/DigitalCollectionThumbnailHandler.ashx?documentId=356408&size=SMALL&fallback=https%3a%2f%2flibrary.olympic.org%2fui%2fskins%2fdefault%2fportal%2ffront%2fimages%2fGeneral%2fDocType%2fENUM_SMALL.png' />209781https://library.olympic.org/Default/doc/SYRACUSE/209781/the-business-of-esports-2019-sportcalThe business of esports : 2019 / Sportcal <h3 class="title template-title" title="The business of esports : 2019 / Sportcal"> The business of esports : 2019 / Sportcal </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a46589&QUERY_LABEL=Sportcal+Global+Communications" title="">Sportcal Global Communications</a></p> <p class="template-info"> Sportcal. London - 2019 </p> <p class="template-resume"> The report examines 96 different sponsors accounting for 117 deals across 15 different esports team. </p> <img src='https://library.olympic.org/ui/skins/default/portal/front/images/General/DocType/MONO_SMALL.png' />471026https://library.olympic.org/Default/doc/SYRACUSE/471026/doing-undoing-gender-with-the-girl-gamer-in-high-performance-play-emma-witkowskiDoing/undoing gender with the girl gamer in high-performance play / Emma Witkowski <h3 class="title template-title" title="Doing/undoing gender with the girl gamer in high-performance play / Emma Witkowski"> Doing/undoing gender with the girl gamer in high-performance play / Emma Witkowski </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a471027&QUERY_LABEL=Witkowski%2c+Emma" title="">Witkowski, Emma</a></p> <p class="template-info"> 2018 </p> <p class="template-resume"> This chapter explores the actions and experiences of women who participate in esports and high-performance cultures of play. Across networked game scenes, women are regularly framed as “girl gamers.” A stigmatising term placed on ... </p> <img src='https://library.olympic.org/ui/skins/default/portal/front/images/General/DocType/EXTR_SMALL.png' />165578https://library.olympic.org/Default/doc/SYRACUSE/165578/sport-2-0-transforming-sports-for-a-digital-world-andy-miahSport 2.0 : transforming sports for a digital world / Andy Miah <h3 class="title template-title" title="Sport 2.0 : transforming sports for a digital world / Andy Miah"> Sport 2.0 : transforming sports for a digital world / Andy Miah </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a165582&QUERY_LABEL=Miah%2c+Andy+(1975-)" title="">Miah, Andy (1975-)</a></p> <p class="template-info"> The MIT Press. Cambridge - 2017 </p> <p class="template-resume"> Digital technology is changing everything about modern sports. Athletes and coaches rely on digital data to monitor and enhance performance. Officials use tracking systems to augment their judgment in what is an increasingly super... </p> <img src='https://covers.archimed.fr/Cover/CIOL/MONO/8d9bdHEMMYqrwhyGTpPmsg2/9780262035477/SMALL?fallback=https%3a%2f%2flibrary.olympic.org%2fui%2fskins%2fdefault%2fportal%2ffront%2fimages%2fGeneral%2fDocType%2fMONO_SMALL.png' />470966https://library.olympic.org/Default/doc/SYRACUSE/470966/les-enjeux-juridiques-de-l-e-sport-sous-la-dir-de-gaylor-rabu-et-alLes enjeux juridiques de l'e-sport / sous la dir. de Gaylor Rabu... [et al.] <h3 class="title template-title" title="Les enjeux juridiques de l&#39;e-sport / sous la dir. de Gaylor Rabu... [et al.]"> Les enjeux juridiques de l'e-sport / sous la dir. de Gaylor Rabu... [et al.] </h3> <p class="template-info"> Presses universitaires d'Aix-Marseille. Aix-en-Provence - 2010 </p> <p class="template-resume"> Au départ ludique, la pratique du jeu vidéo est très tôt devenue compétitive. Aujourd’hui, les compétitions de jeu vidéo ou e-sport connaissent un incroyable essor économique. Si les juristes se souciaient jusqu’alors du sport, l’... </p> <img src='https://covers.archimed.fr/Cover/CIOL/MONO/lZNTUT6H1SefIeeRjz7FAw2/9782731410709/SMALL?fallback=https%3a%2f%2flibrary.olympic.org%2fui%2fskins%2fdefault%2fportal%2ffront%2fimages%2fGeneral%2fDocType%2fMONO_SMALL.png' />175277https://library.olympic.org/Default/doc/SYRACUSE/175277/raising-the-stakes-e-sports-and-the-professionalization-of-computer-gaming-t-l-taylorRaising the stakes : e-sports and the professionalization of computer gaming / T.L. Taylor <h3 class="title template-title" title="Raising the stakes : e-sports and the professionalization of computer gaming / T.L. Taylor"> Raising the stakes : e-sports and the professionalization of computer gaming / T.L. Taylor </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a175278&QUERY_LABEL=Taylor%2c+T.+L." title="">Taylor, T. L.</a></p> <p class="template-info"> The MIT Press. Cambridge - 2015 </p> <p class="template-resume"> A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T. L. Taylo... </p> <img src='https://covers.archimed.fr/Cover/CIOL/MONO/N-jX8iN0eVP-7uMccVHd8w2/9780262527583/SMALL?fallback=https%3a%2f%2flibrary.olympic.org%2fui%2fskins%2fdefault%2fportal%2ffront%2fimages%2fGeneral%2fDocType%2fMONO_SMALL.png' />