Zoom Esports and gaming - Articles470516https://library.olympic.org/Default/doc/SYRACUSE/470516/inclusion-of-electronic-sports-in-the-olympic-games-for-the-right-or-wrong-reasons-simon-m-pack-daviInclusion of electronic sports in the Olympic Games for the right (or wrong) reasons / Simon M. Pack, David P. Hedlund <h3 class="title template-title" title="Inclusion of electronic sports in the Olympic Games for the right (or wrong) reasons / Simon M. Pack, David P. Hedlund"> Inclusion of electronic sports in the Olympic Games for the right (or wrong) reasons / Simon M. Pack, David P. Hedlund </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a470517&QUERY_LABEL=Pack%2c+Simon+M." title="">Pack, Simon M.</a> | <a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a470518&QUERY_LABEL=Hedlund%2c+David+P." title="">Hedlund, David P.</a></p> <p class="template-info"> 2020 </p> <p class="template-resume"> With so many popular and unique sports played around the world, one of the most important challenges for the International Olympic Committee is deciding which ones merit inclusion in the Olympic Games. In recent years, a spirited ... </p> <img src='https://library.olympic.org/ui/skins/default/portal/front/images/General/DocType/EXTR_SMALL.png' />355767https://library.olympic.org/Default/doc/SYRACUSE/355767/integration-of-esports-in-the-structure-of-ifs-disruption-or-continuity-cedrick-agheyIntegration of eSports in the structure of Ifs : disruption or continuity ? / Cedrick Aghey <h3 class="title template-title" title="Integration of eSports in the structure of Ifs : disruption or continuity ? / Cedrick Aghey"> Integration of eSports in the structure of Ifs : disruption or continuity ? / Cedrick Aghey </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a355771&QUERY_LABEL=Aghey%2c+Cedrick" title="">Aghey, Cedrick</a></p> <p class="template-info"> 2020 </p> <p class="template-resume"> With increasing popularity and growing financial stakes, the gaming industry caught the attention of the international sporting community, notably to know whether eSports would be suited to integrate the already existing structure... </p> <img src='https://library.olympic.org/ui/skins/default/portal/front/images/General/DocType/EXTR_SMALL.png' />354597https://library.olympic.org/Default/doc/SYRACUSE/354597/esports-research-a-literature-review-jason-g-reitman-et-alEsports research : a literature review / Jason G. Reitman... [et al.] <h3 class="title template-title" title="Esports research : a literature review / Jason G. Reitman... [et al.]"> Esports research : a literature review / Jason G. Reitman... [et al.] </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a354598&QUERY_LABEL=Reitman%2c+Jason+G." title="">Reitman, Jason G.</a></p> <p class="template-info"> 2020 </p> <p class="template-resume"> Accompanying esports’ explosion in popularity, the amount of academic research focused on organized, competitive gaming has grown rapidly. From 2002 through March 2018, esports research has developed from nonexistent into a field ... </p> <img src='https://library.olympic.org/ui/skins/default/portal/front/images/General/DocType/EXTR_SMALL.png' />354593https://library.olympic.org/Default/doc/SYRACUSE/354593/sports-video-games-participation-what-can-we-learn-from-esports-jaume-garcia-carles-murilloSports video games participation : what can we learn from esports? / Jaume García, Carles Murillo <h3 class="title template-title" title="Sports video games participation : what can we learn from esports? / Jaume Garc&#237;a, Carles Murillo"> Sports video games participation : what can we learn from esports? / Jaume García, Carles Murillo </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx:354594&QUERY_LABEL=Garc%C3%ADa%2c+Jaume" title="">García, Jaume</a> | <a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a354595&QUERY_LABEL=Murillo%2c+Carles" title="">Murillo, Carles</a></p> <p class="template-info"> 2020 </p> <p class="template-resume"> This study investigates three issues associated with playing sports video games: the correlates of participation (and its intensity) in this type of activity, their complementarity with traditional sports and their perception as s... </p> <img src='https://library.olympic.org/ui/skins/default/portal/front/images/General/DocType/EXTR_SMALL.png' />470875https://library.olympic.org/Default/doc/SYRACUSE/470875/extending-disposition-theory-of-sports-spectatorship-to-esports-logan-d-trent-daniel-m-shaferExtending disposition theory of sports spectatorship to esports / Logan D. Trent, Daniel M. Shafer <h3 class="title template-title" title="Extending disposition theory of sports spectatorship to esports / Logan D. Trent, Daniel M. Shafer"> Extending disposition theory of sports spectatorship to esports / Logan D. Trent, Daniel M. Shafer </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a470876&QUERY_LABEL=Trent%2c+Logan+D." title="">Trent, Logan D.</a> | <a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a470877&QUERY_LABEL=Shafer%2c+Daniel+M." title="">Shafer, Daniel M.</a></p> <p class="template-info"> 2020 </p> <p class="template-resume"> Just as theorists predicted, developments in sports spectatorship technology have changed the way we think about and enjoy sports. Each year, eSports amasses a larger following. Though its existence traces back to the early 1980s,... </p> <img src='https://library.olympic.org/ui/skins/default/portal/front/images/General/DocType/EXTR_SMALL.png' />470882https://library.olympic.org/Default/doc/SYRACUSE/470882/setting-the-scientific-stage-for-esports-psychology-a-systematic-review-ismael-pedraza-ramirez-et-alSetting the scientific stage for esports psychology : a systematic review / Ismael Pedraza-Ramirez... [et al.] <h3 class="title template-title" title="Setting the scientific stage for esports psychology : a systematic review / Ismael Pedraza-Ramirez... [et al.]"> Setting the scientific stage for esports psychology : a systematic review / Ismael Pedraza-Ramirez... [et al.] </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a470883&QUERY_LABEL=Pedraza-Ramirez%2c+Ismael+" title="">Pedraza-Ramirez, Ismael </a></p> <p class="template-info"> 2020 </p> <p class="template-resume"> Competitive gaming, better known as electronic sports (esports), is rapidly growing in popularity. The authors systematically reviewed the available literature regarding the psychological aspects of esports. The goal of this resea... </p> <img src='https://library.olympic.org/ui/skins/default/portal/front/images/General/DocType/EXTR_SMALL.png' />470886https://library.olympic.org/Default/doc/SYRACUSE/470886/paris-2024-glhf-esports-quest-for-olympic-inclusion-zach-carrabineParis 2024 “GLHF” : esports’ quest for Olympic inclusion / Zach Carrabine <h3 class="title template-title" title="Paris 2024 “GLHF” : esports’ quest for Olympic inclusion / Zach Carrabine"> Paris 2024 “GLHF” : esports’ quest for Olympic inclusion / Zach Carrabine </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a470887&QUERY_LABEL=Carrabine%2c+Zach" title="">Carrabine, Zach</a></p> <p class="template-info"> 2019 </p> <p class="template-resume"> This article analyses the rules of International Olympic Committee, International Federations and National Olympic Committees which need to be complied with in order for esports to become an Olympic sport. It also considers the st... </p> <img src='https://library.olympic.org/ui/skins/default/portal/front/images/General/DocType/EXTR_SMALL.png' />470894https://library.olympic.org/Default/doc/SYRACUSE/470894/managing-the-health-of-the-esport-athlete-an-integrated-health-management-model-joanne-difrancisco-dManaging the health of the eSport athlete : an integrated health management model / Joanne DiFrancisco-Donoghue... [et al.] <h3 class="title template-title" title="Managing the health of the eSport athlete : an integrated health management model / Joanne DiFrancisco-Donoghue... [et al.]"> Managing the health of the eSport athlete : an integrated health management model / Joanne DiFrancisco-Donoghue... [et al.] </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a470895&QUERY_LABEL=DiFrancisco-Donoghue%2c+Joanne" title="">DiFrancisco-Donoghue, Joanne</a></p> <p class="template-info"> 2019 </p> <p class="template-resume"> Esport is a form of electronic gaming, also known as professional or competitive video gaming, and is growing at a rapid pace worldwide. Over 50 US colleges have established varsity gaming teams over the past three years; some col... </p> <img src='https://library.olympic.org/ui/skins/default/portal/front/images/General/DocType/EXTR_SMALL.png' />470884https://library.olympic.org/Default/doc/SYRACUSE/470884/the-challenges-of-implementing-a-governing-body-for-regulating-esports-jacqueline-martinelliThe challenges of implementing a governing body for regulating esports / Jacqueline Martinelli <h3 class="title template-title" title="The challenges of implementing a governing body for regulating esports / Jacqueline Martinelli"> The challenges of implementing a governing body for regulating esports / Jacqueline Martinelli </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a470885&QUERY_LABEL=Martinelli%2c+Jacqueline" title="">Martinelli, Jacqueline</a></p> <p class="template-info"> 2019 </p> <p class="template-resume"> This paper will discuss the recent growth in the esports industry and the challenges in developing a single regulatory model. Currently, there are multiple organizations that claim to govern the esports industry, but they all cove... </p> <img src='https://library.olympic.org/ui/skins/default/portal/front/images/General/DocType/EXTR_SMALL.png' />354599https://library.olympic.org/Default/doc/SYRACUSE/354599/the-psychology-of-esports-a-systematic-literature-review-fanni-banyai-et-alThe psychology of esports : a systematic literature review / Fanni Bányai... [et al.] <h3 class="title template-title" title="The psychology of esports : a systematic literature review / Fanni B&#225;nyai... [et al.]"> The psychology of esports : a systematic literature review / Fanni Bányai... [et al.] </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx:354600&QUERY_LABEL=B%C3%A1nyai%2c+Fanni" title="">Bányai, Fanni</a></p> <p class="template-info"> 2019 </p> <p class="template-resume"> Recently, the skill involved in playing and mastering video games has led to the professionalization of the activity in the form of ‘esports’ (electronic sports). The aim of the present paper was to review the main topics of psych... </p> <img src='https://library.olympic.org/ui/skins/default/portal/front/images/General/DocType/EXTR_SMALL.png' />470888https://library.olympic.org/Default/doc/SYRACUSE/470888/upholding-the-integrity-of-esports-to-successfully-and-safely-legitimize-esports-wagering-ryan-p-tooUpholding the integrity of esports to successfully and safely legitimize esports wagering / Ryan P. Toomey <h3 class="title template-title" title="Upholding the integrity of esports to successfully and safely legitimize esports wagering / Ryan P. Toomey"> Upholding the integrity of esports to successfully and safely legitimize esports wagering / Ryan P. Toomey </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a470889&QUERY_LABEL=Toomey%2c+Ryan+P." title="">Toomey, Ryan P.</a></p> <p class="template-info"> 2019 </p> <p class="template-resume"> “How can the esports industry be more effectively regulated? The major answer here is that there is a lot of work to do to really answer that question effectively. Work is needed to develop adequate safeguards for young players, c... </p> <img src='https://library.olympic.org/ui/skins/default/portal/front/images/General/DocType/EXTR_SMALL.png' />470890https://library.olympic.org/Default/doc/SYRACUSE/470890/virtue-al-games-real-drugs-john-t-holden-anastasios-kaburakis-joanna-wall-tweedieVirtue(al) games - real drugs / John T. Holden, Anastasios Kaburakis & Joanna Wall Tweedie <h3 class="title template-title" title="Virtue(al) games - real drugs / John T. Holden, Anastasios Kaburakis &amp; Joanna Wall Tweedie"> Virtue(al) games - real drugs / John T. Holden, Anastasios Kaburakis & Joanna Wall Tweedie </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a470891&QUERY_LABEL=Holden%2c+John+T." title="">Holden, John T.</a> | <a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a470892&QUERY_LABEL=Kaburakis%2c+Anastasios" title="">Kaburakis, Anastasios</a> | <a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a470893&QUERY_LABEL=Wall+Tweedie%2c+Joanna" title="">Wall Tweedie, Joanna</a></p> <p class="template-info"> 2019 </p> <p class="template-resume"> The growth of esports as a recognized, organized, competitive activity in North America and Europe has evolved steadily from one of the most prominent sport industries in several Asian countries. Esports, which is still pursuing a... </p> <img src='https://library.olympic.org/ui/skins/default/portal/front/images/General/DocType/EXTR_SMALL.png' />174916https://library.olympic.org/Default/doc/SYRACUSE/174916/e-sports-are-not-sports-jim-parryE-sports are not sports / Jim Parry <h3 class="title template-title" title="E-sports are not sports / Jim Parry"> E-sports are not sports / Jim Parry </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a153035&QUERY_LABEL=Parry%2c+Jim" title="">Parry, Jim</a></p> <p class="template-info"> 2018 </p> <p class="template-resume"> The conclusion of this paper will be that e-sports are not sports. Parry begins by offering a stipulation and a definition. He stipulates that what he has in mind, when thinking about the concept of sport, is ‘Olympic’ sport. And ... </p> <img src='https://library.olympic.org/ui/skins/default/portal/front/images/General/DocType/EXTR_SMALL.png' />470905https://library.olympic.org/Default/doc/SYRACUSE/470905/e-sports-explosion-the-birth-of-esports-law-or-merely-a-new-trend-driving-change-in-traditional-sporE-sports explosion : the birth of esports law or merely a new trend driving change in traditional sports law? / Marios Papaloukas <h3 class="title template-title" title="E-sports explosion : the birth of esports law or merely a new trend driving change in traditional sports law? / Marios Papaloukas"> E-sports explosion : the birth of esports law or merely a new trend driving change in traditional sports law? / Marios Papaloukas </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a470906&QUERY_LABEL=Papaloukas%2c+Marios" title="">Papaloukas, Marios</a></p> <p class="template-info"> 2018 </p> <p class="template-resume"> Esports explosion is upon us whether we like it or not. The technology behind esports and the lack of physical movement, makes traditional stakeholders in the sports sector appear very skeptical when asked to support the new trend... </p> <img src='https://library.olympic.org/ui/skins/default/portal/front/images/General/DocType/EXTR_SMALL.png' />470898https://library.olympic.org/Default/doc/SYRACUSE/470898/esports-competitive-sports-or-recreational-activity-kirstin-hallman-thomas-gielEsports : competitive sports or recreational activity? / Kirstin Hallman & Thomas Giel <h3 class="title template-title" title="Esports : competitive sports or recreational activity? / Kirstin Hallman &amp; Thomas Giel"> Esports : competitive sports or recreational activity? / Kirstin Hallman & Thomas Giel </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a174015&QUERY_LABEL=Hallmann%2c+Kirstin" title="">Hallmann, Kirstin</a> | <a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a470899&QUERY_LABEL=Giel%2c+Thomas" title="">Giel, Thomas</a></p> <p class="template-info"> 2018 </p> <p class="template-resume"> Esports is growing around the globe, with more and more individuals are engaged as players or spectators. In this paper, the authors reflect on whether esports can be considered as sport based on evaluating five characteristics of... </p> <img src='https://library.olympic.org/ui/skins/default/portal/front/images/General/DocType/EXTR_SMALL.png' />470900https://library.olympic.org/Default/doc/SYRACUSE/470900/women-s-experiences-in-esports-gendered-differences-in-peer-and-spectator-feedback-during-competitivWomen's experiences in esports : gendered differences in peer and spectator feedback during competitive video game play / Omar Ruvalcaba... [et al.] <h3 class="title template-title" title="Women&#39;s experiences in esports : gendered differences in peer and spectator feedback during competitive video game play / Omar Ruvalcaba... [et al.]"> Women's experiences in esports : gendered differences in peer and spectator feedback during competitive video game play / Omar Ruvalcaba... [et al.] </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a470901&QUERY_LABEL=Ruvalcaba%2c+Omar" title="">Ruvalcaba, Omar</a></p> <p class="template-info"> 2018 </p> <p class="template-resume"> Despite the growing popularity of esports, the poor representation of women players points to a need to understand the experiences of female players during competitive gaming online. The present study focuses on female gamers’ exp... </p> <img src='https://library.olympic.org/ui/skins/default/portal/front/images/General/DocType/EXTR_SMALL.png' />470896https://library.olympic.org/Default/doc/SYRACUSE/470896/reconsidering-esport-economics-and-executive-ownership-veli-matti-karhulahtiReconsidering esport : economics and executive ownership / Veli-Matti Karhulahti <h3 class="title template-title" title="Reconsidering esport : economics and executive ownership / Veli-Matti Karhulahti"> Reconsidering esport : economics and executive ownership / Veli-Matti Karhulahti </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a470897&QUERY_LABEL=Karhulahti%2c+Veli-Matti+" title="">Karhulahti, Veli-Matti </a></p> <p class="template-info"> 2018 </p> <p class="template-resume"> This article starts with a literary review of the conceptual frames through which esport has been labeled academically. It shows how the concept of “electronic” has been taken as the core term for labeling esport, often accompanie... </p> <img src='https://library.olympic.org/ui/skins/default/portal/front/images/General/DocType/EXTR_SMALL.png' />470902https://library.olympic.org/Default/doc/SYRACUSE/470902/le-e-sport-un-nouveau-sport-numerique-universitaire-thierry-karsenti-et-julien-bugmannLe e-sport, un nouveau "sport" numérique universitaire ? / Thierry Karsenti et Julien Bugmann <h3 class="title template-title" title="Le e-sport, un nouveau &quot;sport&quot; num&#233;rique universitaire ? / Thierry Karsenti et Julien Bugmann"> Le e-sport, un nouveau "sport" numérique universitaire ? / Thierry Karsenti et Julien Bugmann </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a470903&QUERY_LABEL=Karsenti%2c+Thierry" title="">Karsenti, Thierry</a> | <a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a470904&QUERY_LABEL=Bugmann%2c+Julien" title="">Bugmann, Julien</a></p> <p class="template-info"> 2018 </p> <p class="template-resume"> Alors que la pratique du e-sport est de plus en plus répandue et que l’on en vient même à parler de la présence de ce sport aux Jeux olympiques de 2024 à Paris, il peut être important de s’intéresser à cette nouvelle tendance vidé... </p> <img src='https://library.olympic.org/ui/skins/default/portal/front/images/General/DocType/EXTR_SMALL.png' />354601https://library.olympic.org/Default/doc/SYRACUSE/354601/virtual-ly-athletes-where-esports-fit-within-the-definition-of-sport-seth-e-jenny-et-alVirtual(ly) athletes : where esports fit within the definition of "sport" / Seth E. Jenny... [et al.] <h3 class="title template-title" title="Virtual(ly) athletes : where esports fit within the definition of &quot;sport&quot; / Seth E. Jenny... [et al.]"> Virtual(ly) athletes : where esports fit within the definition of "sport" / Seth E. Jenny... [et al.] </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a354602&QUERY_LABEL=Jenny%2c+Seth+E." title="">Jenny, Seth E.</a></p> <p class="template-info"> 2017 </p> <p class="template-resume"> Electronic sports, cybersports, gaming, competitive computer gaming, and virtual sports are all synonyms for the term esports. Regardless of the term used, esports is now becoming more accepted as a sport and gamers are being iden... </p> <img src='https://library.olympic.org/ui/skins/default/portal/front/images/General/DocType/EXTR_SMALL.png' />470932https://library.olympic.org/Default/doc/SYRACUSE/470932/career-transitions-of-esports-athletes-a-proposal-for-a-research-framework-markus-saloCareer transitions of esports athletes : a proposal for a research framework / Markus Salo <h3 class="title template-title" title="Career transitions of esports athletes : a proposal for a research framework / Markus Salo"> Career transitions of esports athletes : a proposal for a research framework / Markus Salo </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a470935&QUERY_LABEL=Salo%2c+Markus" title="">Salo, Markus</a></p> <p class="template-info"> 2017 </p> <p class="template-resume"> Esports has boomed, the number of esport athletes has grown rapidly, and many teenagers aspire to a have career in esports. However, esports athletes’ careers involve many problems, such as career-entry difficulties, straining lif... </p> <img src='https://library.olympic.org/ui/skins/default/portal/front/images/General/DocType/EXTR_SMALL.png' />470937https://library.olympic.org/Default/doc/SYRACUSE/470937/the-world-s-fastest-growing-sport-maximizing-the-economic-success-of-esports-whilst-balancing-regulaThe world's fastest-growing sport : maximizing the economic success of esports whilst balancing regulatory concerns and ensuring the protection of tho <h3 class="title template-title" title="The world&#39;s fastest-growing sport : maximizing the economic success of esports whilst balancing regulatory concerns and ensuring the protection of those involved / Ross Sylvester and Patrick Rennie"> The world's fastest-growing sport : maximizing the economic success of esports whilst balancing regulatory concerns and ensuring the protection of those involved / Ross Sylvester and Patrick Rennie </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a470938&QUERY_LABEL=Sylvester%2c+Ross" title="">Sylvester, Ross</a> | <a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a470939&QUERY_LABEL=Rennie%2c+Patrick" title="">Rennie, Patrick</a></p> <p class="template-info"> 2017 </p> <p class="template-resume"> The esports industry and its swift progression show no sign of slowing down. In fact, as the industry becomes more established and more sophisticated, it will be better equipped to maximize the clear commercial opportunities that ... </p> <img src='https://library.olympic.org/ui/skins/default/portal/front/images/General/DocType/EXTR_SMALL.png' />470940https://library.olympic.org/Default/doc/SYRACUSE/470940/les-jeux-video-competitifs-au-prisme-des-jeux-sportifs-du-sport-au-sport-electronique-nicolas-besombLes jeux vidéo compétitifs au prisme des jeux sportifs : du sport au sport électronique / Nicolas Besombes <h3 class="title template-title" title="Les jeux vid&#233;o comp&#233;titifs au prisme des jeux sportifs : du sport au sport &#233;lectronique / Nicolas Besombes"> Les jeux vidéo compétitifs au prisme des jeux sportifs : du sport au sport électronique / Nicolas Besombes </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a470941&QUERY_LABEL=Besombes%2c+Nicolas" title="">Besombes, Nicolas</a></p> <p class="template-info"> 2016 </p> <p class="template-resume"> La comparaison entre jeux vidéo compétitifs et jeux sportifs fait régulièrement débat, et ce notamment auprès des acteurs de la communauté du sport électronique. À l’aide de concepts empruntés à la sociologie du sport, l’article p... </p> <img src='https://library.olympic.org/ui/skins/default/portal/front/images/General/DocType/EXTR_SMALL.png' />470942https://library.olympic.org/Default/doc/SYRACUSE/470942/broadband-and-circuits-the-place-of-public-gaming-in-the-history-of-sport-kalle-jonassonBroadband and circuits : the place of public gaming in the history of sport / Kalle Jonasson <h3 class="title template-title" title="Broadband and circuits : the place of public gaming in the history of sport / Kalle Jonasson"> Broadband and circuits : the place of public gaming in the history of sport / Kalle Jonasson </h3> <p class="item-author"><a class="tarzan linktype-link" href="https://library.olympic.org/Default/search.aspx?SC=DEFAULT&QUERY=Authority_id_idx%3a471010&QUERY_LABEL=Jonasson%2c+Kalle" title="">Jonasson, Kalle</a></p> <p class="template-info"> 2016 </p> <p class="template-resume"> This essay concerns the place of e-sport in the history of sport. E-sport is construed as an entity in this corpus, by seeking out historical counterparts that display similar forms of play and organisation. Thus, ancient Roman ga... </p> <img src='https://library.olympic.org/ui/skins/default/portal/front/images/General/DocType/EXTR_SMALL.png' />